AppLixir Events
This article is being consolidated. AppLixir event handling is now documented inline with each platform's integration guide.
Where to go
- Integration for HTML5 Sites & Apps — includes event callbacks (
AD_LOADED,AD_COMPLETED,AD_ERROR, etc.) - Facebook Canvas Games — Canvas-specific event wiring.
AppLixir event lifecycle (summary)
When a reward video plays, AppLixir fires these events in order:
AD_LOADED— the ad has finished buffering and is readyAD_STARTED— playback beginsAD_COMPLETED— the user watched to the end (grant the reward here)AD_CLOSED— the player closes
Error events (AD_ERROR, AD_NO_FILL) fire in place of AD_LOADED when something goes wrong.
Full event reference is in the HTML5 integration docs.
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